Archifon links

  • Floex Personal site of Tomáš Dvořák aka Floex
  • Initi Personal site of Dan Gregor aka Initi
  • Konicek webdesigner and programmer

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  • PUBLISHED on September 17, 2014
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Archifon III, an audiovisual and architectural installation by Tomáš Dvořák and Dan Gregor, turns Mariendom’s windows and walls into a virtual musical instrument. It can be played with laser pointers, which activate acoustic and optical elements mounted at various stops on the façade. Suddenly, the church’s stone walls seem to come alive, to react like a resonating body

video documentation coming soon!



ars02 ars03 IMG_4141




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  • PUBLISHED on July 20, 2012
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We have submited Archifon II. for the Belgium festival “Nuit Blanche 2012″. Installation take place at Eglise Protestante in Brussels.

Create an audio-visual symphony by pointing at the various adornments in the church. Using new media and combining mapping, projection and sound, Archifon II is a new and surprising way of perceiving one’s architectural surroundings. Visitors interact with the installation by using laser pointers to make architectonical details suddenly light up and resonate. When architecture becomes a virtual musical instrument!

With Tomas Dvorak, Dan Gregor & Jakub Konicek

Nuit Blanche 2012

Archifon II. – Interactive Installation from Dan Gregor on Vimeo.

Short report by Télé Bruxelles


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  • PUBLISHED on December 08, 2011
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Archifon I. was developed for the Olomouc Baroque de-baptized chapel “Boziho Tela” as part of the multimedia festival PAF.

The surface of the interior of the chapel was mapped, with parts of the architecture becoming triggers for different sounds and visual effects.

The piece allows up to 10 visitors to interact with the mapped surface of the deconsecrated church. In addition to triggering sounds, the laser pointers also trigger projected animations, ranging from simply lighting up a particular statue or causing a rainy thunderstorm to accompany a dramatic soundscape.

For example, angel statues trigger the sound of choristers, while different panes of the windows trigger different tones of tubular bell. Different parts of a large biblical painting trigger different polyphonic soundscapes. The pillars act as effects sliders, and running the laser pointer along them triggers a moving animation and a crackly feedback sound. There is even a programmable drum machine integrated into the top part of the pillars.

(Taken from the article)

Concept, audio, Max/MSP programming by Tomaš Dvořák – Floex {}
Concept, visuals, realtime tracking by Dan Gregor – Initi {}
Support programmer: Jakub Koníček
Vocals: Karolina Vyskočilová

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© Copyright 2012. All Rights Reserved. Backround image by Vj Kolouch.